Computing curriculum

20Twenty Productions provides classroom based learning sessions that support the Computing curriculum for KS1 and KS2 pupils. 

We will manage the delivery of the curriculum within your school using the Computing framework provided by the National Centre for Computing Education. Our staff have many years experience of delivering Computing, digital and STEM based activities in schools, plus real world experience of working in the IT industry.

Please find a list of subjects available for delivery within each year group. Whilst you may decide to include all topics, we believe that selecting four topics from each year group provides the best learning outcomes.

Please note that this is not a grant-funded offer. Your school will be invoiced based on scale and duration of sessions delivered.

Year 1

The Year 1 class will cover (or pick from) the following subjects:

  • Computing systems and networks
  • Creating media – Digital painting
  • Programming A – Moving a robot
  • Data and information – Grouping data
  • Creating media – Digital writing
  • Programming B – Animations

Year 2

  • Computing systems and networks – What is IT
  • Creating media – Digital photography
  • Programming A – Robot algorithms
  • Data and information – Pictograms
  • Creating media – Digital music
  • Programming B – Programming quizzes

Year 3

  • Computing systems and networks – Connecting computers
  • Creating media – Stop frame animation
  • Programming A – Sequencing sounds
  • Data and information – Branching databases
  • Creating media – Desktop publishing
  • Programming B – Events and actions

Year 4

  • Computing systems and networks – The Internet
  • Creating media – Audio production
  • Programming A – Repetition in shapes
  • Data and information – Data logging
  • Creating media – Photo editing
  • Programming B – Repetition in games

Year 5

  • Computing systems and networks – Systems and searching
  • Creating media – Video production
  • Programming A – Physical computing*
  • Data and information – Flat file databases
  • Creating media – Vector graphics
  • Programming B – Selection in quizzes

* Physical computing will need a preliminary discussion about school resources and expectations

Year 6

  • Computing systems and networks – Communication and collaboration
  • Creating media – Web page creation
  • Programming A – Variables in games
  • Data and information – Spreadsheets
  • Creating media – 3D modelling
  • Programming B – Sensing movement

Duration of programme

Our staff can deliver a programme that spans:

  • An entire school year, term or half-term
  • Multiple year groups
  • Mixed year groups

Programme details

  • Individual sessions can be any duration above 75 minutes of teaching time
  • Sessions are usually weekly, but can be scheduled to suit your needs based on our staff availability
  • With the exception of ‘Physical computing’ in year 5 all resources are provided
  • All sessions are session planned and include class evaluation at the end of each topic
  • A minimum of two staff members deliver each session
  • Whilst the presence of a TA is beneficial, teachers may use these sessions for PPA

How does my school get involved?

Please email max@20twentyproductions.co.uk to discuss your Computing curriculum needs.